I don’t play many computer games. I
find modern soldiery shooty ones either too dull or too disturbingly
real, and racing bores me unless I can be armed with banana skins and
red shells. But every so often a game comes along and I become
obsessed with it, and live and breathe it until it is finished. In
terms of two-player co-operative games (and there are lamentably few
good ones out there) this was Halo, and more recently Borderlands. It
seems I do like shooting things up if there is an element of
unreality in the scenario and I can do it in company. Spending an
evening with one’s husband clearing an alien environment of evil
bitey critters is a Good Thing.
As for single-player games, there was
only one franchise I could ever get into: Grand Theft Auto. The
universe is surreal enough that the (almost cartoon-like) violence
doesn’t bother me, and the driving isn’t integral to the game.
But most of all, the aspect I like is the free-roaming: there’s a
beautifully crafted city that I can just wander around and admire,
and I can choose which mission I want to do next. In the case of Vice
City, I spent so much time playing that I began having dreams set
there. Seriously. But by the time of GTA IV, I began to get
tired of it. The city was a little too big for me to remember my way
around, and there was a disappointing lack of interesting non-plot
stuff (one hundred pigeons to shoot? That’s all? No taxi
missions?).
And then one day last year we were in a
shop rummaging through the second-hand bin for any two-player co-op
games, and Tim picked up Assassin’s Creed II.
“It has really good reviews.”
“Yeah, but it’s not two-player, is
it? Still, if you want it, you can get it, but I probably won’t
play it. It doesn’t sound like my sort of thing.”
So we bought it and went home. Tim
fired up the game, and I bimbled around the house. After a while, I
stopped bimbling, and sat down next to him.
“What are you hitting him for?”
“Who’s he?”
“How did you do that?”
“You mean you can just go anywhere?!”
Tim let me have a go. This go lasted
approximately three weeks. As he said, it’s Grand Theft
Renaissance, and I fell in love with the world. OK, so the plot
is like something Dan Brown would have rejected as too implausible,
but I can go anywhere, do anything, deliver splortchy death from on
high to any who incur my wrath (or whose death would simply amuse me
– I’m not a complicated person).
When Brotherhood came out, I
spent my Christmas money on it, and completed the game before Tim did
(I think this is the first and only time this has ever happened). And
today, Revelations is released.
I may be gone some time. Just as soon as Amazon deliver.
Splortch.
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